Vault 21 playing cards

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If you are true neutral or unaligned, this card has no effect on you.Ĭomet: If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level.

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Lawful becomes chaotic, good becomes evil, and vice versa. * Found only in a deck with twenty-two cardsīalance: Your mind suffers a wrenching alteration, causing your alignment to change. Unless the card is the Fool or the Jester, the card reappears in the deck, making it possible to draw the same card twice. Once a card is drawn, it fades from existence.

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If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. You must draw each card no more than 1 hour after the previous draw. Otherwise, as soon as you draw a card from the deck, its magic takes effect. Any cards drawn in excess of this number have no effect.

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Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.īefore you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum.

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